Blender 2.8 Paint layers

How you can setup blender texture nodes to have paint layers with opacity like photoshop or gimp.


Colour, Damn Right.

Looks interesting.
What is your workflow to combine all paint layers to a single image texture file?

Just Bake what you need. Since there is no reflection or bump, all you do is bake diffuse color.

I was not sure about Diffuse baking, it bakes shadows into texture map. (It’s default here).
But after fiddling with params, Render // Influence // Only check “Color” does the job.