I’m planning some improvements on windows by allowing python to be debugged inside visual studio ( https://developer.blender.org/D3039 ) but i’m not aware of anyone else doing any work in that area.
I don’t see an internal debugger ever really happening, most the the UI is python, you hit a breakpoint ui locks up, it’s kind of a tricky chicken/egg problem going on there
It’s just so annoying having to switch back and forth between an external IDE and Blender. It would be so great to be able to stay fully inside Blender while scripting with a fully functioning editor.
Does anyone know if Blender 2.8 will be making any improvements to the built in python editor?
Will there be any improvements to allow external IDE’s to more simply save, run and debug python code?
Are there any thoughts on completely replacing the python editor with a much more functional one?
I got a reply from Dr Sybren on Blender.Chat:
Dr. Sybren🐱 @dr.sybren 12:54
In short, no, no, and no. Personally I’m a Blender developer to work on 3D animation software for 3D artists. There are so many things still to be done for 3D artists, that doing things for developers is less priority.