Hi Erick,
I didn’t intend to write a wall of text since i am currently under production but i was just giving as i repeat a personal advice to people coming from max or maya.
Personal advice mean people can ignore it and it has absolutely no authority.
I am sure most people understood pretty well what i was saying.
My pipeline is game development and i use both 2.8 for the good thing it has to offer and 2.79 for the stability and for certain addons.
Anyone with experience know that a big change like that in a software is expect to have hiccups for at least the first year.
I will take your advice and will make a thread when i stumble upon something that really is not working correctly. By the way it’s not really frustration it is simply the pressure i am under and i had to change my pipeline and adapt to many new software’s because of financial difficulty.
Also i did a thread here ; I need your help to make a proper displacement baking free tutorial? about an important feature we use often aka baking displacement from geometry on a flat plane and no one seem to know how to make it work correctly in 2.79 with blender internal renderer.
Don’t worry after 17 years in the CG industry i don’t get butt hurt easily! I like when people are frank and to the point!