Blender 2.8 Render Camera

is there a solution to set a different camera as active for rendering in Blender 2.8 with EEVEE.

I’ve already toogled the desired camera as active. Didn’t work.

Then I tried it with the Scene Tab. Didn’t work.

Even if I delete the other camera, the render is still from that position. :face_with_raised_eyebrow:

Many thanks in advance.

3D Viewport (editor) > View (menu) > Cameras > Set Active Object as Camera (Ctrl + Numpad 0)

in latest daily (yesterday’s build) works fine

be sure that the camera is visible & selectable

Same problem