Blender 2.8 Texture painting works in UV editor but not in viewport

Everything works fine on my end. If the model is UV unwrapped, and you have a texture plugged into the base color of the principled bsdf, then you should be able to paint on it right away. You can also specify specific textures to paint on like this:
texture%20painting

And if you need to use textures as stencils then this post I made on the subject might help:

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