Ah, I see now what you meant. Right, that would be a logical expectation to having manipulator that correctly follows where the vertices are visually, but right now, my concern is the manipulator, period.
It’s really awkward having the manipulator show up elsewhere than where what’s selected in Edit Mode with a modifier on (for me, the Armature Modifier specifically, but would extend to others as well).
Definitely agree. At the very least, there should be a manipulator that allows easy/precise tweaking of the 3D Cursor like everything else. I can’t recall coming across a good explanation as to why this isn’t already the case.