Blender 2.8 white lines appear on mesh from distance in blender and other programs ex unity

Basically these weird white lines appear on my textures from a distance almost like the seams are appearing and its making my models look weird plz help lines

Probably texture margin issues. Does the issue go away when you use closest sampling? (Instead of linear, cubic, etc.) Then it’s a margin issue. If you don’t have sufficient room in your UV map for improved margins, try making a new UV map, packing UVs (ctrl p for me), check operator panel for margin options to keep them from touching, then bake textures to your new UV, giving it a reasonable margin value in your bake settings.