Blender 2.81 Sword Draw and Sheathe Test Animation

Just testing more mocap animation in blender.
The hard part of the animation was actually when the character draws and sheathes their sword.
I finally figured out the solution by creating two models for the sword: one sword model that was parented to the sheathe and another sword that was parented to the hand bone.
You then keyframe/animate the visibility of the swords depending on the frame.