Blender 2.83 sphere fluid domain

Thank you to those who see this and help!

Ok so I have a basic scene with a sphere as the domain and a smaller sphere inside of it with flipped normal’s and set to obstacle.

I know that the sphere set to domain will be a box, because of the whole bounding box thing, but I saw on a post that if I make a slightly smaller sphere and set it as effector and increase the surface thickness it would work.

And it kinda did, but the bottom looks very… lumpy.

I’ve tried increasing the res all the way to 128, and I’ve gone from o to 3 surface thickness for the sphere, but all attempts failed… Any Ideas?

You may have to increase the resolution of the simulation.

Wow, sorry for the late reply, and I tried it and it worked thanks!

Post moved to a more relevant topic for site organisation. :grinning:

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