No, this feature will mess up selection randomly depending on the direction. That just doesn’t make sense. Selection should be always consistent. So I want to choose how the edges are selected all the time, regardless of the direction of box selection. Select Through patch does it perfectly.
Most people here do not care about efficient modeling, but I do. So for example I can’t imagine the frustration having to move my mouse pointer back to initial position (left of the object) when I want to perform another box selection, otherwise, if I were to continue the selection stroke in the opposite direction, it would change the selection method.
This is extremely common scenario where I want to select part of the mesh and then deselect some part of the selection, without having to travel my cursor back where I started. It’d be really very angry if the selection method suddenly changed just because I changed the direction of the selection.
This bullshit they are coming up with is fine only for people who are comfortable with slow modeling process, where they don’t mind stopping and having to waste mental power remembering which behavior applies currently depending on some small intricate way the tool is used. But most efficient tools are always the most consistent ones.
I really find it fascinating how they just keep failing and prioritizing things properly. It seems that the less impact a feature has, the higher it gets on the priority list.