When I try to bake normal map from from high poly model to low poly model I get a strange normal map in result. Can anyone help me figure out what I do wrong?
I am attaching blend file so that you can take a look on what is going on. normal-map-bake.blend (2.2 MB)
Thanks in advance!
Apparently having a texture connected to normal of the material and baking into the same node creates a dependency loop that causes this funky effect.
Disconnecting the “Image Texture” node fixes the problem.