[Blender 2.9] Baking normal from high to low poly gives weird artifacts

When I try to bake normal map from from high poly model to low poly model I get a strange normal map in result. Can anyone help me figure out what I do wrong?


I am attaching blend file so that you can take a look on what is going on.
normal-map-bake.blend (2.2 MB)

Thanks in advance! :slight_smile:

Apparently having a texture connected to normal of the material and baking into the same node creates a dependency loop that causes this funky effect.

Disconnecting the “Image Texture” node fixes the problem.