Just finished it. Come and serve yourself
http://www.kot-in-action.com/goodies.html
Thank you.
Hmm⦠No one cares about it?
i read the tute yesterday, it looks solid.
i donāt have any use for it, but some people might.
i think interest in external games engines is slowing due to Apricot.
I care.
In fact, I think Iāve talked to you on DarkPlaces IRC with exactly some of these questions. Iām on a Mac and had trouble exporting models with a better format than MD2/3. Now I have written a simple SMD (HL2) exporter, and together with LordHavocās DPM compiler, have succeeded to get models correctly across, all on a Mac. I havenāt gotten around to testing it on Win / Linux, though, so no release yet.
Should release it soon, though.
On another note, how do I get an alpha channel in the base texture to work as transparency? If you know, thatād be great.
Good work on the tut. A minor suggestion would be to make the title clickable on the āgoodiesā page, and maybe moving the picture closer to the headline. But thatās strictly web design.
I am more interested in a web browser plugin that can run blender game engine stuff.
Are you thinking of porting Dark Places to the browser?
I think that lack of attention could also come from the fact that it is Nexuiz that is known and not the DarkPlace engine on which it is based ā¦
So maybe if you change the title of the thread accordingly people will more likely show up.
Thank you guys for replying.
2 Meta-Androcto: I donāt see how can interest for external engines can be slowing because of Apricot? BGE is slow. DP is fast (itās based on GLQuake which was built by a genius engine coder name John Carmack as you know) and itās the best for itās generation. With this tutorial you can also export models to be used with Doom 3, Quake 4, probably ETQW and Prey. Donāt get me wrong, BGE can find itās niche, itās not a bad product.
ThatSoundAgain: thank you for the suggestions. Btw, I havenāt found any good SMD exporter for Blender, thatās why we got Riot to write MD5 to DPM converter. SMD is a way better format though than MD5.
Atom: I see no reason for DP to be ported into web browser. We have to see if Quake Live will bring some cash. Otherwise web browser games are not really profitable. Personally I never play them, I am old school
Olm-Z: Nexuiz uses DP, but it doesnāt mean you need to use Nexuiz to create another game. Also it doesnāt use .DPM format by default because the game logic code requires for you to have models in .zym format. There is no way to get model out of Blender into .zym via MD5.
Iām interested. My first foray into 3D was using Maxā¦and Iām finding a few things in Blender to not quite flow to my pre-learned way of thinking. Iām downloading now and look forward to seeing what you came up with.
Hmm⦠let me get this straight. āThis project is trying to make Blender look more like 3DS Max and it makes exporting to Dark Places Engine easierā, right?
If so, I find this interesting.
Obsidian3d: Same thing here⦠I learned MAX first and when I looked at Blender I decided I wasted my time downloading it. Later I had to force myself to learn itās GUI and start thinking Blender instead of MAX. To be honest, there is no other way⦠You just gotta start thinking Blender. And my goal is to help it while applying learning process to game dev
C-106 Delta: The project is my game called Prophecy I use Dark Places + Blender + GIMP. I decided to share my experience with other game developers in the form of tutorials, video or html. I hope you still interested
And thank you guys for expressing the interest.