phew this is funny - I have some scenes from 2003 which would open in 232 blender and NOT in later version (were compressed)
however, 232 radiosity seems to render texfaces wrong - they only show if there’s a lamp in scene which makes texfaces come trough somehow.
dummy tests (with something extruded from cube) I’ve made show quite good results in 233 - textures are rendered correctly (but more artifacts on mesh, even with high subdiv), while 232 renderes mesh nicely but textures are shitty- completelly washed out
any workarounds to that?
(don’t have pics, but if anyone knows what I’m talking about, please, inform)