Blender 3.0 Addon

I’m trying to port an addon that I made with a friend to UPBGE 3.0, but I’m not able to port it, this is just the structure of the addon, but if someone helps me I’ll leave it free in the community, there’s a lot of cool stuff in the final version.

addon.zip (171.2 KB)

We just wanted someone to help us port this simple structure to UPBGE 3.0, so then we’ll add everything we had in the last version originally made for Blender 2.79

the structure is simple, it’s just a button that adds an object.

You can easily register a new object primitive type, there is a example already in the text editor.

Use this and expound on it by also creating a material using py and attach it to the mesh.

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