I suppose version 3.0 of blender will bring something big. What will that be?
Thanks.
Blender Institute will buy ZBrush from Pixologic and assimilate it into Sculpt Mode.
It would be neat if Blender 3.0 solved all of the remaining nags people have about the program, but most likely it will be a standard (though large) release following the new numbering scheme.
Originally, Blender 3.0 was planned to be the release that rewrites the core (which I think would’ve included a full transition to C++ from C). That was years ago though.
No 3.0 without solving the performance issues…
3.0 is scheduled for Summer 2021 (basically 1 year from now if BF sticks to their roadmap)
In my opinion 3.0 would be like that final cogwheel or puzzle piece where everything comes together in a nice fully functional package.
In other words most of the current “experimental/initial support/etc…” features, would be “hopefully” rock solid when 3.0 launch, to name a few:
- Everything nodes (or at least particle nodes + initial geometry nodes)
- VSE 2.0
- Vulkan support
- Asset manager
I also hope there will be a follow-up to the currently frozen Dyntopo. Something like real-time voxelization while sculpting, or otherwise at least multi-threading support for Dyntopo, so it can be fully integrated in all Sculpt Mode tools again.
Y-up at last!
Oi! This is Blender! Y-Down!
(I never had a problem with Z up to be honest…)
Don’t hold your breath, Blender is always going to be a work-in-progress -and I don’t mean derogatorily.
I think Blender 3.0 will handle the same polygon count in sculpting that ZBrush does… That would be a game changer.
Perhaps(crossing fingers) PBR material painting/baking and easy(quick) tools to produce gameready assets will come soon as possible in 3.x series. Faster you can iterate, faster you can get results you want.
Personally I couldn’t stand y-up.
Then you best sit down.
Y-up has the advantage of being in sync with the mindset of a 2D animator or filmmaker, both of whom see the world as a 2D plane projected onto a wall… unlike an architect or math-head who sees it as a 2D plane on a table top or the ground. I’m assuming you’re one of the latter two.