edit: Found the Issue: For some Reason my image textures used “Alpha” → straight (guess, new feature)
Fixed it by setting it to → None
Previous rant:
Just downloaded 3.2.1 …
holy cow!
What a sh*t show, lol
As soon as I change parameters on the cycles material nodes (using UDIMS) it looks like my UVs are completely rearranged… or the normal map screws up. Either way, it wont render the proper way after changing for example something as simple as a colour value.
How can I go back to a previous version of BLender that worked? Thank you guys.
edit: Cool, found the link to the previous Blender builds! Thanks anyway