Blender 3.4 rendering only one frame when Rendering animation

I have a sequence timeline set to production start at 1000 -1809 frames. I have the compositor set up for multilevel exr like I normally setup. But when I hit render animation it only does one frame and saves only one frame. Did something change on the composite output in 3.4? I get no errors in the terminal.
Win 10 64, blend 3.4, Ryzen 9 5950x gtx 1080ti.

Pic of composting node:

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I solved it.
Ok so if the location in the composite output is set and the render tap is set to the different location, for me it was a temp file for testing.
The compositor doesn’t override the render tab location and causes it to glitch. I feel like these 2 locations should be connected but they are not.

If using the output node then the path from there is used and not the standard path… and you found out by yourself… :slight_smile: