I’ve been using Blender for well over a year now and the usual way of changing cameras in a render simply does not work for me using v3.0. I have multiple cameras in a scene, I have created markers and bound the different cameras to those markers as usual. If I scrub the timeline I see the viewport changes cameras correctly.
However, when I press CTRL+F12 to render MP4 output, only the first camera is used for the entire render. Has something changed in 3.0? I’ve read through the 3.0 docs on Blender.org but to no avail. Has anyone else had this issue with v3?