Hey guys, I’ve decided to experiment with the sculpting engine. I’m actually very surprised on how this turned out, because I jumped straight from random playing around on a UV sphere that looked like nothing to actually making a human face that didn’t look like a mess. I did this test to see if Blender could match Zbrush, and I agree that it has the potential to. What I did was make a basic cube with a bottom neck extrusion and had very few vertices. I adjust some of the vertices to start. After using multires and sculpting. It ended up like this.