I have this scene here that I want to make better using the compositor node setup.
What I’m trying to do is achieve a Spiderverse inspired chromatic aberration depth of field effect with objects out of focus
I tried following this tutorial right here www.youtube.com/watch?v=rbpRt5_EHrY
But there are so many problems that happen when I try recreating the node setup
The raw Depth input shows the entire scene be completely white even though objects that are closer to the camera should be grey or even black.
As for the recreated node group, when I preview it, it looks fine but when I switch to the DOF everything is grey
What’s supposed to happen is that the background is meant to be displaced more than the character or the plate they’re standing on, but the displace node displaces everything equally.
I tried messing with the values in the node group, but the results are so miniscule they are barely different from the raw render.
How do I fix this?




