Blender 5 alpha: "Installed [NVIDIA] Driver has known issues"

Version: blender-5.0.0-alpha+main.0d3788ff00a8-linux.x86_64.
System: KDE/Wayland/Arch
Driver: nvidia-open 580.76.05-4 (latest driver as of posting date.)
GPU: 4070Ti.
CPU: Ryzen 9 5900X.

Starting up from console (from a link) yields this error:

As noted, the driver is up to date, and it’s the recommended one for my GPU architecture (I’d provide a link, but the Arch Wiki is still under DDoS attack, it seems.)

So, any idea as to what driver/stack I should use instead, or what steps I can take to correct the issue? Nowadays, even 4.5.2 locks up and gives me an unresponsive black window if I switch to Vulkan.

Have you tried OpenGL.
I don’t know much about Linux, so I can’t give you a good answer to this. :thinking:
It looks like you are currently using Vulkan.
Test with OpenGL.

And 5.0 is the test version.
There may be a lot of problems and it may be solved one day.
If you know the estimated circle and can reproduce it, you can submit a bug report for help.

Add…

I think Vulkan is still unstable.

Yes, thanks. It’s clearly a Vulkan issue. Both versions work if I stick to OpenGL. OpenGL support will be dropped at some point, though.

Vulkan first became official in blender 4.5.
I think OpenGL will be maintained for a long time.

Reporting related issues as bugs can also help improve blender. :slightly_smiling_face:

The 575 drivers work, unfortunately I updated my drivers to 580 and the devs have blacklisted them for Vulkan.

The problem is specific to Wayland, I do not use Wayland I am on X so it was a bit drastic to blacklist for all :frowning_face:

I now have the dilemma of either waiting for a fix (Nvidia are aware of the problem and are working on a new driver) or downgrading my drivers - the hard way. :woozy_face:

It is a shame because Vulkan was working great for me, much faster shaders in Eevee/view-port.

Ah, thanks. And yeah, I could feel the improvements as well.

I now have the dilemma of either waiting for a fix (Nvidia are aware of the problem and are working on a new driver) or downgrading my drivers - the hard way.

I’m probably going to stick to OpenGL for now (thanks oo_1942 Kim for the reassurance) since there are still plenty of Vulkan bugs anyway. Chances are, by the time they’re fixed, functional drivers would have deployed.