Hello,
I have been using Blender for a good 10 years after working with 3d Max for a long time. I also work in the field of mechanical engineering CAD/design.
So I know different sides how to create 3d objects.
The way how objects are created and edited in CAD programs (SolidWorks, Autodesk…) is very different to Blender. No matter if with grid model or curves. In my opinion the best way to create 3D objects.
As a base is mostly used a 3D solid modeling core, which offers the possibility to edit parameters like length, width, radius, boolean operations of an object at any time.
Unfortunately, when an object is created in Blender, it immediately loses these capabilities.
Since there are some 3D solid modeling kernels available as open source projects like the Open Cascade kernel used in FreeCAD, I always ask myself:
Why hasn’t anyone programmed such a kernel as an add-on for object creation in Blender?
I am not a programmer but the idea of creating objects as elegantly as we do in CAD programs makes me ask this question.