I d/l’d Blender for the 1st time when NAN released the app for free. (1998 IRC)
I think I heard about its release on the ol’ Bluesnews.com gaming/game dev/game modding website, but I’m not certain. (possibly Polycount, or what passed for Polycount at the time (QMA???)
I played with it a bit to compare it to what I was using at the time (3smax R2), and shelved it.
I d/l’d it again when the NaN deal was struck and it become truly open-source, but again shelved for what I was using at the time (3dsMax 4).
After the 1st major UI overhaul (Blender 2.3?), I d/l’d it and actually used it on some projects. I’m a Wings3D user, so all my models start there, but Blender fast became my “go to” for quick export to 3rd party renderers, and quickly modeling curve based geometry (for those who don’t know, Wings is sub-d box modeler with no curve tools).
My first major project with Blender (initial modeling in Wings, UV/texturing, rigging, and animation in Blender) was completed in Nov 2008 using version 2.48 (IIRC). it was a project for BigFatBrain (the makers of the wildly popular “You Suck at Photoshop” youtube vids) that was funded by Adobe.
With the release of Blender 2.5, (and to avoid the ADSK “upgrade or die” business model), tables have turned and now its 3dsmax6 that is being shelved.
BTW… I’m 51 years old and I have 6 grandchildren. :yes: