I’m currently working on a game using C++ and DirectX 9. I used Blender to create a round-corner cube (a die, in essence) for a mesh I need in the game. I created it using a tutorial and it renders just fine inside Blender. When I export it to a .X file and test it in my application, however, DirectX 9 displays it as a standard cube with pointed corners. Is this in my code, the exporter, or is there just something wrong with Blender?
Any help at all would be greatly appreciated. I also hope I’m in the right section of the forums for this…
Thanks in advanced,