Blender and OpenGL

Hi to all,
I have to make a project in c++ using GLUT and Blender.
There is someone that know how can I export the 3D models from blender and import them in my source code?
What are the commands in c++?

If you load the model into “anim8tor” (a free 3d app) you can export your model as c-source code (the arrays of data and header declarations). The OpenGL to manipulate your object you will have to write yourself.

GreyBeard

https://blenderartists.org/forum/viewtopic.php?t=51754

I’ve done the anim8or thing too… It has the advantage of being a fairly quick fix. Make sure to compile with the Anim8orExport.h header file (which you can find packaged with this).

Good luck.

Ok, thank you, I’ll try