Blender and OpenGL

Hi to all,
I have to make a project in c++ using GLUT and Blender.
There is someone that know how can I export the 3D models from blender and import them in my source code?
What are the commands in c++?

If you load the model into “anim8tor” (a free 3d app) you can export your model as c-source code (the arrays of data and header declarations). The OpenGL to manipulate your object you will have to write yourself.


I’ve done the anim8or thing too… It has the advantage of being a fairly quick fix. Make sure to compile with the Anim8orExport.h header file (which you can find packaged with this).

Good luck.

Ok, thank you, I’ll try