I think I got a serious problem:
I got two scenes. Ones is the “Main” scene and one is an overlay for the HUD.
Inside the HUD-scene I got a plane with a text on it, triggered by an always sensor and a python script. The plane has a Property (int) called “Points”.
Inside the main scene there are some spheres lying around with a collision sensor attached looking for properties called “ball”. Everytime the ball touches a sphere it disappears and a message is send with “got Sphere”.
The plane from the HUD scene catches the message and adds a value of 250 to the property “Points” of the plane.
Everything is working fine! And my points are beeing counted. But the problem is : It works only inside Blender (2.25 and 2.34) and when I build an dynamic executable, the Points will not be counted.
What am I doing wrong?
Thanks in advance