Hi…
I am wondering where I might ask for help with importing wavefront obj files into blender and exporting those as second life tga sculptie maps. I do am a bit clueless about any of this 3d stuff
What I have (and this is what I got working) is Blender 2.48a, python 2.62 and a suite of python scripts that allow me to create and export sl sculptie maps. it is called …well I cant see what its called, could be primstar but its by Domino Marama.
Create, Import & Export Sculpties In Blender by Domino Marama
Copyright 2007-2008 Domino Designs Limited
Next I followed this tutorial and it all worked…I made a ball that I succesfully imported into secondlife
http://www.masterprim.com/class/how-to-use-blender-create-second-life-sculpted-prim
.
Next I tried my obj file. I imported it into blender and it all looks good, I followed the same basic steps as in the tutorial, split the screen, selected the uv/image editor stuff all that, dont know what it means yet, smiles, and hit render, it failed…with errors along the lines of
sculptimage = mesh.faces[0].image
ValueError: face has no texture value
So I guess I have three questions.
1 - Is this the place to ask and is there anybody here that does this kind of stuff
2 - what does the error mean, – my obj file seems to have texture, well it looks like it does.
3 - how then do I fix it?, well, some pointers or clues at least, smiles nicely.
I know this is not a blender problem, but I am hoping like crazy that there are some people here that might be able to help me.
Thanks and fingers crossed
Cheers
DW