Has somebody though about some more integration between Blender and the Unity GE?
I have tryed the demo and it can use .blend files DIRECTLY! It is just amazing, you can work in the blend file and it gets updated inside Unity.
The problem is it currently only supports meshes (with UV) and textures, that´s why I am asking here. Please, some developers can try it?
It does fully support fbx, maybe a exporter could be build for this?
Unity developers are allready very interested in expanding blender support, they only need to get in touch with some blender developers…
Please guys, it would be a tremendous workflow… It has even a web plugin!!
Yes it is not Open Source, but they are working really hard for suporting Indie development. And the workflow would be so sweet… Just think in building the levels in Blender and open it in Unity without the need for ANY conversion or exporting stuff.
Please, anyone here with a mac take a look closer to this program, it is really wonderfull used with Blender…
Utility looks like a sweet GE - even it if it isn’t free - it is a pretty good alternative to free GEs - its relatively cheap compared to Unreal and some others! What would make it awsome is… well, nothing more! Bump maps, ray tracing, animation, C++, ragdolls, networking - the works - I’d use it as a compliment to Blender - like you said, model and texturize in blender - import and then create the actual game logic in Unity - I’m just not going to dish out the money for it right now… demo was nice though!
Maybe no, but it would be a pitty… and all I am asking for is a fbx exporter, something I know have been done many times: we allready count with a lot of exporters to other comercial 3D aplications, and fbx is becoming a very used format.
Wether its OGRE, IRRLICHT or CRYSTAL SPACE they are OPEN SOURCE and unity
is closed source. Thats it, no need to elaborate more imho. I use IRRLICHT beside GE and its ridicolous easy to program it loves Newbies and comes with lots of useful examples. Why the heck should i use something closed source?
Of course you should not… that´s your way. But I don´t see your point. Do you mean you are dedicated to use just Open Source programs? If I use Blender, as I do, it is not only for being O.S., but for being a really good 3D aplication…
Why do you use IRRLICHT if you have Blender? I guess because you don´t find in Blender all you need to develop your game proyects. Right? “Ridiculous easy to program” means ridiculous hard to use if you don´t have any coding skills, like me and a lot of 3D artists out there. And that is one of the reasons a lot of people is using Blender right now: because you don´t need to be a programer to build your games with it, Isn´t it?
Unity has the same artist-oriented flawor than Blender, and with just a fbx exporter we could be using both together in a very easy way. Of course, you can continue using whatever GE you like, for the reasons you have. But, please, don´t underestimate others reasons to use other GEs…
You are turning my words into the opposite. i don’t like you and the product you advertise.
I said easy to use and i mean it. You can’t proof me the opposite cause you haven’t tried it.
Twenty lines of code for a 3D-Walkthrough are not more complicated than logic bricks. That was the first C++ code i have ever seen and i figured it out. Don’t spam the forum. I am not talking to you anymore, cause you argue unfair. Go away.
So leave your final comment after mine and “have a nice day”.