# Blender and unreal?

**URL:** <https://blenderartists.org/t/blender-and-unreal/1203488>\
**Category:** Game Engine Support and Discussion\
**Created:** [January 25, 2020, 7:05pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488 "2020-01-25T19:05:53Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![anon16398817](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/9e8a1a/32.png) [@anon16398817](https://blenderartists.org/u/anon16398817)\
**Post date:** [January 25, 2020, 7:05pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/1 "2020-01-25T19:05:53Z")

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Hello

what is the fastest and easiest way to open an entire scene created in blender 2.8 in unreal? to illuminate with the unreal Gi real time?

thanks

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**Author:** ![Daedalus\_MDW](https://blenderartists.org/user_avatar/blenderartists.org/daedalus_mdw/32/1460959_2.png) [@Daedalus\_MDW](https://blenderartists.org/u/Daedalus_MDW)\
**Post date:** [January 25, 2020, 7:45pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/2 "2020-01-25T19:45:15Z")

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theres a small range of compatibility between unreal and blender i believe. ive heard of new export formats being worked on, but i dont really know much about them.

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**Author:** ![Liebranca](https://blenderartists.org/user_avatar/blenderartists.org/liebranca/32/938044_2.png) [@Liebranca](https://blenderartists.org/u/Liebranca)\
**Post date:** [January 25, 2020, 7:46pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/3 "2020-01-25T19:46:27Z")

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Even visual studio can read fbx, that’s what I’d go for. You can export the entire scene that way too.

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**Author:** ![anon16398817](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/9e8a1a/32.png) [@anon16398817](https://blenderartists.org/u/anon16398817)\
**Post date:** [January 25, 2020, 8:12pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/4 "2020-01-25T20:12:38Z")

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do you have tutorial?  
or link for me to inform myself about what you mentioned?

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**Author:** ![Liebranca](https://blenderartists.org/user_avatar/blenderartists.org/liebranca/32/938044_2.png) [@Liebranca](https://blenderartists.org/u/Liebranca)\
**Post date:** [January 25, 2020, 9:29pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/5 "2020-01-25T21:29:07Z")

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File-\>Export-\>FBX – it’s that simple. If you need a manual on the Unreal side, [https://docs.unrealengine.com/en-US/Engine/Content/FBX/FullScene/index.html](https://docs.unrealengine.com/en-US/Engine/Content/FBX/FullScene/index.html)

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**Author:** ![filibis](https://blenderartists.org/user_avatar/blenderartists.org/filibis/32/623617_2.png) [@filibis](https://blenderartists.org/u/filibis)\
**Post date:** [January 25, 2020, 10:42pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/6 "2020-01-25T22:42:26Z")

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I suggest datasmith addon, it’s promising. Check this post:

> [@Best and fastest workflow from Blender to Unreal Engine?](https://blenderartists.org/t/best-and-fastest-workflow-from-blender-to-unreal-engine/1122178/8):
>
> Datasmith exporter for Blender is being worked on by Andrés Botero: [[Blender Datasmith add-on presentation] ](https://www.youtube.com/watch?v=bUUDqerdqAc) It looks promising even at this early stages, it imports parent hierarchies and lights properly along with simple materials and textures…

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**Author:** ![anon16398817](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/9e8a1a/32.png) [@anon16398817](https://blenderartists.org/u/anon16398817)\
**Post date:** [January 25, 2020, 10:46pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/7 "2020-01-25T22:46:49Z")

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does this scheme fully load the scene: objects in their positions, materials and textures applied to objects, lights and cameras?

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**Author:** ![Liebranca](https://blenderartists.org/user_avatar/blenderartists.org/liebranca/32/938044_2.png) [@Liebranca](https://blenderartists.org/u/Liebranca)\
**Post date:** [January 25, 2020, 11:35pm UTC](https://blenderartists.org/t/blender-and-unreal/1203488/8 "2020-01-25T23:35:08Z")

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Transforms yes, materials, textures and lights only kind of. If you want a 1 to 1 conversion you’ll have to try one of the addons. Datasmith seems to work okay, but frankly I’ve never used it.

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**Author:** ![anon16398817](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/9e8a1a/32.png) [@anon16398817](https://blenderartists.org/u/anon16398817)\
**Post date:** [January 26, 2020, 12:45am UTC](https://blenderartists.org/t/blender-and-unreal/1203488/9 "2020-01-26T00:45:06Z")

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Datasmith for: blender for unreal already works?  
what is the most current version?

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**Author:** ![filibis](https://blenderartists.org/user_avatar/blenderartists.org/filibis/32/623617_2.png) [@filibis](https://blenderartists.org/u/filibis)\
**Post date:** [January 26, 2020, 12:54am UTC](https://blenderartists.org/t/blender-and-unreal/1203488/10 "2020-01-26T00:54:51Z")

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Datasmith is integrated in Unreal Engine by default in the new versions. I tested couple of weeks ago and it works. Datasmith is the “least click possible solution” when I compare with other formats, you just export/import and textures, hierarchies, lights are working out of the box (There are some limitations though. Rigs and animations were not working when I tested. So keep checking his [github](https://github.com/0xafbf/blender-datasmith-export) and [discord](https://discord.gg/h2GHqMq) for updates).

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**Author:** ![sirmaxim](https://blenderartists.org/letter_avatar_proxy/v4/letter/s/48db29/32.png) [@sirmaxim](https://blenderartists.org/u/sirmaxim)\
**Post date:** [January 26, 2020, 5:11am UTC](https://blenderartists.org/t/blender-and-unreal/1203488/11 "2020-01-26T05:11:33Z")

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Recent versions of UE4 have a glTF importer. I haven’t tried it, but I saw notes about fixes to the animations on glTF imports. Worth a shot to enable the glTF importer and see how that works for you.
