Hey Folks -
I’m having a problem with an animated model that I have exported from Blender using the FBX exporter.
What I’ve done is import a horse model into Blender, then imported an armature from a different horse model which Ive used to animate the original model. After tweaking the weights and all that, the result works beautifully within Blender.
The problem that Im having is that after I export the model to FBX format, then import the model into Unity 3D, the animation scrunches up and distorts the mesh, as you can see in the attached screenshot.
I assume this is a problem related to the way I’ve done something in Blender which doesnt play nicely with the FBX exporter, because I get the same result when I import the model using Ultimate Unwrap 3D, which has an FBX viewer. I’ve had good experience with animation in the FBX exporter previously, but I havent done such “major surgery” to a model’s animation before.
I’ve tried the following:
- used XNA “strict” FBX export settings
- deleted all unused Actions
- specifically highlighted only the armature and the mesh
- made the mesh a child object under the armature
Has anyone out there some experience with the sort of problem, can anyone recommend work-arounds if any?