I am doing some simple Rotation animations in Blender. I don’t see a way to name the clips in Blender though. It appears the Action editor is just for character+bone animations. Should I just do my Rotation animations in the Unity Editor, for convenience?
You can assign actions/use the action editor with non rigged objects . Just open up an IPO window and turn on the drowning man icon next to the IPO type . After you do that you will get an action named “obAction” in the action editor .