Blender Animation Works in Viewport but not in Render Bones linked to emptys

(I’m French) I’ve made a motion capture with trackers links to emptys. And thanks to a script from CGMatter, my empty are join to bones wich make move a 3D face. All works fine in the viewport, but in the render, the face don’t move.

If i render a single frame, render and viewport matches But not for an animation…

Here is the file :

I checked :

-If i could bake something but on other project with a same process, all works fine. -If something is enable in viewport but disable in renders -And i searched a lot on internet

PLEASE HELP !!!

J’ai eu un problème similaire il y a longtemps, et je n’ai jamais trouvé de BONNE solution autre que de rendre (si je me souviens bien) toutes les 6 images, puis de déplacer le début sur la 2e image, puis de rendre à nouveau toutes les 6 images, jusqu’à ce que j’aie tout. . C’était il y a longtemps, donc je ne me souviens pas avec certitude de la séquence d’images, car le mieux que je puisse dire à l’époque était que quelque chose dans le script la provoquait, mon animation utilisait des particules.

I had a similar issue a long time ago, and never found a GOOD solution other than rendering (if I remember correctly) every 6th frame, then moving the start to the 2nd frame, then rendering every 6th frame again, until I had it all. It was a long time ago, so I do not remember for sure what the frame sequence was, as best I could tell at the time was that something in the script was causing it, my animation was using particles.