Blender animations in XNA games?

Does anyone have any experience in exporting models with animations from Blender to XNA?

So far I have been using 2.5, but one of the programmers I’m working with says that things aren’t working. All the examples that he came across were from blender 2.45, and they all used skinned meshes. We don’t want to use skinning. (Maybe skinning is necessary?) Maybe the FBX exporter for 2.5 is broken, so we might go back to 2.49b. Also, is there anything else important that I should know/ such as will having constraints on bones screw things up?

I hope someone can help us out with this. and thanks in advance!

  1. go to properties window and go to rendering options
  2. Dimentions(drop down) - frame range - " ‘steps’ =1"
  3. Timeline window - record button hold–> play
    This will reccord animation as it is, but make a keyframe for “every frame”

this is actually a different question for the same project. I was wondering if the version matters, if parented meshes work or just skinned, if bone constraints are ok? However, I still can’t get the animation to bake like how you have told me. When I press play, it just plays the animation but doesn’t set any keyframes.

It works if you press the red button and then play…
as for the skinned exporting to XNA, im not shure

That’s exactly what I’m doing. In fact, I always animate with automatic Keyframe Insertion (The red button) on, that way every time I move something, it sets a keyframe. Yet when I press play, or even Alt-A It just plays the animation but doesn’t set any new keys.