Blender App Crashes When I Move 1 Frame Away after Keyframing Render Visibility

When I’m keyframing render visibility, and I move back or forwards 1 frame to keyframe again, blender crashes:


Using 3.3.7 (version file was made in, iirc) and 3.5.1, same results.
Hardware isn’t an issue: 32GB RAM | 24GB VRAM / 3090RTX | Ryzen 5 5600X | Win10 64bit
I’ve had no problems with other files and rendering viewport and render visibility. I’m thinking it’s a file issue? Or a bug between some of my material drivers and the render visibility?

I can work around this by keyframing scale to 0 and 1, but I thought I’d ask around.
Blend File in my comment below.

Compressed because 8MB is too much for an upload:
DotPing.zip (2.8 MB)