Blender & Apple next steps?

Hi, now that Apple joined the Blender Development Fund I’d love to have more compatibility with Macs. We are going to get soon the Metal support for Macs, but what’s next?

Support for VR Scene Inspection would be such a killer. Apple needs 3D designers to prepare for the release of their own XR headset “next year”. I understand that this depends on the OpenXR compatibility which is abandoned by Apple but I hope that Apple helps with that.

I’d love to see a use of the machine learning cores of the new chips. For example, helping the viewport rendering imagining the frames when we are moving.

What more would you like to have?

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There’s a whole thread related to your question: