Guys, please help! what’s wqrong? I’m qiute common user of blender, but what’s the problem when i’m trying to mirror bones? I really need it to preserve bone’s roll mirrired as well, but can’t find the way. Tryied all suggested parameters (Z/X/Y/(local)/active/flip(in each position/ ctrl+M-Z)) but I need perfectly mirrored rig! What’s wrong here.