If yes, could you specify what render resolution you require?
I suspect the limiting factor concerning responses here is the massive amount of compute times both sim and rendering that type of effect will require, in addition to the fact that you can’t do shots like those sketched by your storyboard/animatic well using Blender in its current state, it is for example not possible to “extend” fluid sims by non-simulated geometry like ocean waves stretching to the horizon.
I’m working on a similar scene right now using a Blender-Houdini pipeline - in fact that’s the reason your posting captured my interest - but I’m having a hard time to see how your project could be squeezed in a timeframe tight enough to be covered by your budget.
Typical render times I observe for a single frame in 720p resolution are 10-30min on machines with 16-20 cores, 3min of 24fps animation rendered at 10min/frame expand to more than 4000 frames or roughly a month of 24/7 render time on such a machine given no re-renders are required (which, at least seen from my limited experience, is not a very realistic assumption). Admittedly, these are final frames including postpro and all, but nevertheless, we are talking about a lot of time here … and render resolution is absolutely crucial here of course.
That said, if you want to discuss options whether/how this could be done just drop me a note.