I have been using blender for over a year as an architect eng., and I am really interested in its use as a design tool in architecture.
Mostly I have been trying to use its animation features as a design tool:
for example I am trying to make some simple designs of a house and animate them using armatures and dupliframes. The goal is to produce
with relative ease some alternatives of a building during the animation cycle - 1 frame being one alternative of the original design. So every let’s say 10 -20 frames one can have a different building or part of a building.
The problem is that by selecting dupliframes for the mesh and the armature
and appling the deformation on the mesh, I only get duplis of the orginal design. Does anyone have any idea about how I can produce duplis during an animation cycle using armatures and have different meshes at the end ?
PS: it is like animating a character and having as a goal to produse individual meshes for every frame of the cycle. Can I do it with python for example or Am I missing something ?
Thanks in advance