Blender at work for 3D contest

Hi everybody,

I’m currently working on a scene for a 3d contest ending march 31 of 2003.

Here you can have a look at the pencil drawing of the scene I intend to do … well i hope so :-?

I just began modeling the rat but as i’m not modeling very fast, lot’s of work is still waiting for me !

I’ll try to steadily update the pics. (if you like them of course :smiley: )

The last one is a wireframe view from the side :

I hope you’ll enjoy the pics and as always crits are welcome and helpfull.


looks good so far. i really like the pencil drawing. I hope you get it managed to do it that good in 3d :slight_smile:

cya henrik

Thanks kaktuswasse, I hope to do well but that’s gonna be very hard against Maya, 3ds Max … etc.

The hardest part of the job will be to have the fur grown and the RipSting fiber script is gonna be helpfull for that task.

Hope to show the power of Blenda :Z

the program isnt all. And i dont see anything which is too hard for blender in that scene.
Kick their asses :stuck_out_tongue:

cya henrik

Great sketch. :smiley: I’m interested to see how this turns out. For the fur you might want to try a script writin’ by eeshlo. It’s some of the best fur i’ve seen in blender. you can find it here just scroll to the very bottom.

Your Friend,
Suicidal Failure :wink:

Great pencil work!

Modeling is very high quality as well, but at this point in time it looks like a huge testicle with a tail growing out of it!

I have a feeling this will be a great picture in the end.


Is it the 3D contest from 3DVF?

Thx, yes I already have this script on my HD, but it’s very long to render so I don’t think I’ll use it for the entire body, maybe I’ll use a mix of both scripts.

Lol !! And thx for the comments, but I promise I didn’t use mine as a template :smiley:

I’ll do my best to make a great pic but not in the way you think or it will be xrated !

See y@


Salut Speetiti,

it’s the one from 3d Station:

Everyone here should have a try at it, as there are not many blenderheads contestants. My best place was 7th, so this time i hope to obtain some better position.




I’ve been experimenting a lot those days on how to texture my rat.
Of course I’ve also worked on the set and have modeled the work coat but I’ll post pictures of them later. I need to model the hands and head but that will be done in a couple of days.

Here you can see a first test for fur ; RipSting’s Fiber 1.3 was usefull ( thanks a lot RipSting ). I will remove some hair on the feet and use some lighter texture for the upper feet and the tail.

Next step will be the testing of several colors for hair.
I’ve used a procedural texture and I’m pretty satisfied with the result.

Please let me know what you think about it.

See y@


Cool rat.

Last image with hair is very nice, but I’d drop hairs on tail. Looks much like a haze…


Thanks Stefano,

Promise I’ll take care of the tail later, as I said in my post.

I just had an idea : I’d like to make a material library with several pieces of fur, but I used a texture plugin and I’m wondering if I can redistribute it with the blend or do I need to point a link to it ?

Does anyone know about it ?



After a vacation for skiing, I’m working again for the contest and my scene is nearly complete.

I’ve posted a wireframe of it if you want to see the pic, just go there :

I intend to spend one more week on modeling, then i’ll work on the textures and lightning. Maybe I’ll try some radiosity for the set although I’m not very familiar with this technique and have never obtained outstanding results …

Crits always welcome.

See y@


Very cool rat indeed.
i also very mutch like your chosen scene. (especially the python book :stuck_out_tongue: (maybe snuggle in a blender manual next to it :wink: ))

what are you going to use for final render?
yafray,blender, povray?

would realy like to see the final of this, and if you have time maybe also make a 1280x1024 version of it. (it would make a bloody fantastic background image)

how did you model the rat? all just hand placed faces? or something else.

You have made remarkable progress on your image. It is turning out extremly well. Good luck in the contest.

awesome!! i love the rat idea - good job. the rat’s been modeled pretty well aswell! :Z

Hope you do well in the contest!!!


Thanks for good comments, StratoS :smiley:

I had to cut the edges of my sketch to display it on the site, but there’s a Blender manual next to the Python one indeed !

I’m definitely going to render the pic in Blender because of rendering times : the rendering of a 1024 x 1024 takes about 16 minutes due to the large amount of faces (the fur). So raytracing is banned for this round.

For the modeling, I usually start with a low polycount uv sphere subsurfed or sometimes a cube, depending on the shape I want to achieve. The job then is moving, extruding vertices and sometimes reconstructing of some faces, the goal being to end up with quads only.
I keep the subdivision level on 1 or 2 and when I’m pretty satisfied with the overall shape, I convert to mesh and fine tune the position of the vertices (the PET is usefull for that). That’s all.

Thanks to other blenderheads too for your compliments, it motivates me a lot to kick Maya and 3ds Max asses !

See y@


plus, rats dont really have that much hair on their tails, same as their feet.