Looking to bake all necessary channels from Blender to Mixer. In trying to texture my table, I need different parts of the table to have different Mat Id’s correct? Mixer looks for Material Ids (it doesn’t work with UVs like Substance Painter **at least not to my knowledge).
How do I export/bake Curvature and Material Id maps out from Blender for Mixer to use?
I tried already, but the FBX and OBJ formats I tried didn’t contain Curvature or Mat ID.
If I assign two different textures, Mixer gives me an error and says it doesn’t support multiple textures yet…but the tutorials on Mixer seem to utilize differnt mat ids…or something…