I have been using blender for almost 6 years and after sometime I took a interest in materials and their creation using the node setups. It fascinates me on how simple procedural textures and math nodes can be used to generate really complex and beautiful materials which are physically correct(thanks to PBR shaders).
Even after all these years I find ways to generate textures which are not provided built-in with blender and recreating those textures and materials can be a very tedious task(same as hooking up each texture map into its respective principled socket).
The very basic textures that can be made in seconds in any other software took much of the artist’s time even if he is experienced enough. And we have some texture node which I don’t even know what to use it for(looking at you magic texture node).
A very basic example of such a scenario occurred when I needed a procedural grid pattern. I know it is provided in terms of checked boxes but it didn’t suit my purpose. Also I could mix two brick texture nodes and get what I want but it defeated the purpose of having ready made textures to use as required with maximum amount of control.
The idea I am proposing is to make a collection of node setups which can be used readily and provide the basic textures and patterns(maybe even some different kind of noise textures) the blender doesn’t come built-in with.
I really hope this community could help make this whole idea into a thing since blender 2.8 came out not long ago so I thought why didn’t they change the texture nodes.
Also forgive me if I made mistake in this topic and maybe help this reach to others so they could contribute as much as they can.
Thanks to everyone for making this community and Blender so awesome.