Hi. I know nothing about incorporating physics into blender, i am assuming it is possible, and that one would use python. Is there a tutorial on anything like this?
just to give an idea as to what i am doing, is that i am making an animation, using a particle stream of objects…possibly metaballs, but i don’t know if i am patient enough for that render …and although i can easily add gravity (a duh! with the particle animation options) i would like to do a couple things. for instance, can a stream of particles be confined in a tube? can they be stopped from going through a plate type thing? and for instance, if I stop them from fall through the plate, and they end up landing on the plate, can i get them to stay there even after the animation effect is over?
So it would be awesome if there was any tutorial whatsoever dealing with this stuff. if not, some quick pointers?
thank you so much.
also, quick question that i have been wondering for a while, but haven’t messed around with it at all basically…so it could be an incredibly stupid question…what is the difference between vertex keys, and relative vertex keys?