Blender Batch Render
This is a simple script that I’ve developed the past year.
I had to model and render 400 pack-shots, so I was modeling during the day and run the script overnight.
I must make clear that I’m not much of a programmer and maybe you’ll find some sloppy code here.
I’m sure it can be optimized so if you find any mistakes or you have any suggestions please point them out.
The script renders all “blend” files inside a folder, saves the renders in a specified location, displays notifications when necessary and finally creates a statistics text file in the same folder.
Basically the script is running blender console commands and sets variables with the help of zenity dialogues.
Before running the script you must prepare your files accordingly (eg. select your rendered engine, rendering quality, animation frames etc)
Select the render executable in case you have more than one blender versions in your machine.
I’m afraid it won’t work without modification in Mac. The script is doing a heavy use of zenity, which I’m afraid is not the case in Mac.
After doing a quick search I found there’s a similar program to zenity called cocoaDialog.
I think you could easily modify it to work for your system.
Unfortunately I don’t have access to a Mac machine at the moment so I can really test it.