The Monthly challenge will be held at Blender Battles. submissions should go into this thread there. http://battles.mudpuddle.co.nz/index.php?name=Forums&file=viewtopic&t=391
Space is a Playground
To kick off the first ‘Monthly Challenge’ we have chosen to go with a fairly traditional topic, which seems to be enjoyed by many people.
Space is a playground, the future does not hold war, nor massive mining ships… Ok maybe it does, but not in our challenge… Space is a playground for the rich, and the boy racers, with their lowered rocket boosters, body kits and wicked sound systems.
Your job is to create one of these pleasure craft of the future. it could be for any market you want, in any style you want. (could be serious, could be funny, could be practical…)
8 year old kids
families going camping…
The expected outcome of this challenge is a single complete and self sufficient image, to be submitted for judging at 1280x960 or 640x480
Most modelling needs to be done in Blender. Rendering can be done in yafray, blender, or a mixture of both.
Post processing is allowed, and expected. (gimp, photoshop…)
You are allowed to use pieces from old models, as long as this is a largely original composition, with a largely new design.
These are pleasure craft, not war machines. Unless they are space deer hunters, its duck season on Jupiter, or it is generally light hearted weaponry I don’t want to see guns.
I am not saying the ships can’t look mean, or need to look fun/funny. They just need to look like they have a purpose that is personal.
The Deadline is the End of the Month 1st March 0:00 GMT. Find the time in your location
The winner will get a 1 month, Blender Bronze subscription at Respower super/farm. http://respower.com
The winner will be able to choose when to use the subscription, within 3 months after winning the competition.
Tips and Tricks for Entries.
The best designs often have good influences, I have included some quick research at the bottom of this post for ideas. but go onto Google and get some more. Don’t just research the topic you are designing for, research anything that offers inspiration, could be beetles, could be electronic components, could be anything.
Draw your Concept
Before you model in blender, perhaps draw your concept. it doesn’t need to be a masterpiece, it just needs to serve as a Guide for your creativity. you will find you are spending less time thinking and resolving problems while modelling if you resolve them on paper.
Simplicity and Elegance
Sometimes modelling every single detail is not needed, a simple object made from 5 cleverly intersecting spheres or other simple shapes, may in fact look better than an elaborate model that took you weeks. Remember its in the lighting as much as the model, even a simple model can look amazing if well lit. We don’t want entries to be laborious, we want them to be efficient and effective.
Create a simple model, get the lighting and camera angle correct. Sort out a background, and then add details as you need
You are free and encouraged to use post production, don’t feel you need to render the background at the same time as the foreground. If you do use post production (out of blender, i.e. Gimp or Photoshop) please include your original render also, we are all interested, and it will help prove the effectiveness of Post production, to convince others to use it in the future.
Create or find a fantastic space background. The Hubble space telescope is a beautiful and free resource. don’t underestimate a good background.
include a planet or planets in your scene if you want. Your background may be 90% of the scene with a simple model zipping in front of it. its the overall effect we want
Please view the research I have gathered already, it covers various styles and topics to do with space/ships. jump on Google and do ‘at least’ 30 mins more research. Get those creative thoughts flowing.