Just starting to use Blender for the first time and have what i imagine is an annoyingly simple question.
I have a simple piece of geometry for a piece of tongue and groove boarding.
I have applied transformations to remove any issues there and have then applied the “Smart UV Prpject” operator.
It yielded the sort of result i would expect in terms of proportional UV’s etc.
The strange thing that i can’t see how to correct is that the faces are not unwrapped in a logical order, By this i mean that two unwrapped faces (that are connected contiguously) do not appear next to each other in the uv editor, even though they are part of the same island.
I am aware that this would probably not matter when texture painting across uv’s in Substance or Mari but it would be nice to know how to fix this in Blender 2.90