Absolutely top notch book.
In fact, I was just cursing Bugman_2000 yesterday because of how tired my head was after spending all day yesterday working through more of the book.
The only thing I don’t like is that his next book isn’t scheduled to be out until next summer. He needs to change that signature to “Coming soon, but not soon enough”. I’d like to see him write a bunch more books and write them faster.
As for whether it’s good for modeling - I really wasn’t interested in animation when I got the book, but the table of contents looked like the modeling would be helpful. The modeling sections were very good. Nice range of techniques and a deep enough project for you to learn and practice your skills. I worked the modeling and related sections when I got the book, read lightly through the rest without working that part in detail, and then set it aside for about a month while I did some other project work.
I picked the book up again last week to learn more about armatures. After letting the first reading sink in for a while my general skills are quite a bit stronger and I’m eager to bring up my animation related skills. Not to use them to animate, but to use them to streamline some stills work. I’ve actually got the rest of the week earmarked to set aside my usual work and instead continue working through to the end of the book.
I’m just totally impressed with the content and presentation of this book. It doesn’t gloss over things but it doesn’t wallow in details either. It teaches a skill, walks you through it a few times, and then a few pages later your are expected to be able to do those things without handholding. But the teaching is really good so that by the time you do get two pages further your skills are stronger and you are ready for the next new thing to challenge you further.
It’s worth getting and wearing out.