Alright so I’ve sculpted a plane and then baked the displacement to use as a bump for a flat plane. Everything went smooth, and I’m fairly satisfied with the result, except that the plane with the bump map has these strange edges that appear almost pixely and like layered.
Here is a picture
If you zoom in on the right side of the render you can see.
The left side is the displaced plane, and the right is the flat plane with the bump map.
I want it to appear smooth rather than with those jagged edges!
Thanks in advance :yes: