Hello,
I’ve searched here and various tutorials and still have not found a reliable way to share cameras created in Blender with Maya or Unreal.
Neither Almebic, fbx or USD have reliable results.
I’m not above saying this may be user error
In Maya the FBX doesn’t even bring in rotational data.
In Unreal USD’s are a problem as you lose the data whenever you close the program and have to start the process over again. Also renders between Blender and Unreal don’t line up.
Suggestions? Someone have a bulletproof tool or process that makes all the transformations correct per each programs orientations?
Thanks in advance.