Blender cameras to Maya and Unreal

Hello,
I’ve searched here and various tutorials and still have not found a reliable way to share cameras created in Blender with Maya or Unreal.

Neither Almebic, fbx or USD have reliable results.
I’m not above saying this may be user error

In Maya the FBX doesn’t even bring in rotational data.

In Unreal USD’s are a problem as you lose the data whenever you close the program and have to start the process over again. Also renders between Blender and Unreal don’t line up.

Suggestions? Someone have a bulletproof tool or process that makes all the transformations correct per each programs orientations?

Thanks in advance.

by using this addon it is help me a lot for that ,i do not no if it is still working in the last version of blender or not .
it is called a Blender Datasmith Export

u can use an empty and parent camera to it in unreal to move the camera as you need
u must first enable datasmith import plugin in unreal
this video may help you alot

if the answer above does not help try this ,
https://github.com/0xafbf/blender-datasmith-export/issues/68 i do not use it but it may help you