Blender Carpet Texture/Material Creation?

Here is a Blender test rendering of the beginning shape that will become an 8 foot tall laser tag arena bunker. The final version will have window cutouts around the perimeter. This is precisely scaled from actual Photon laser tag arena blueprints.

Right now I need a good realistic mid-gray carpet texture that will match its real life scale if you were to stand next to it. I could texture it with a simple jpeg image but I also want it to look good when imported into “Unreal Tournament 3” as a material with texture and depth to it. Can anyone give me some recommendation how to proceed?

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Have you tried this?

Usually carpets aren’t shiny, so lower the specularity to minimum or very low value as well as hardiness.

you can actually do this w/ procedural textures

Nah, that mesh has no texture yet, just the model shape only.

BTW: if you still lookin for dis:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Basic_Carpet_Texture

Thanks! I’ll try it out…

Nah, that mesh has no texture yet, just the model shape only.

I wasn’t referring to that picture you posted, only said a general fact. But if you want to export it somewhere, you should use texture maps, not procedurals. Take some pictures of carpets at you home, desaturate in PS/GIMP, make a bump or normal map of it and it should look nicely.

Hey Ikaros do you have Paint Shop Pro X?
I can explain how to make one in that program.

Yes, my intention is to export many meshes for use as level structures in Unreal Tournament 3. That’s why I need to make good textures with professional quality becasue the game player will be walking right up next to it. I also have Photoshop to help with the creation but I’m thinking of using photographs of real grey carpet as a starting point. I’m not talking about the fluffy kind.

I also will do some architectural type renders with Blender.