Here is a Blender test rendering of the beginning shape that will become an 8 foot tall laser tag arena bunker. The final version will have window cutouts around the perimeter. This is precisely scaled from actual Photon laser tag arena blueprints.
Right now I need a good realistic mid-gray carpet texture that will match its real life scale if you were to stand next to it. I could texture it with a simple jpeg image but I also want it to look good when imported into “Unreal Tournament 3” as a material with texture and depth to it. Can anyone give me some recommendation how to proceed?