So this thread is the beginning of my Blender character pipeline education. I started with the sculpting tools (the dude above) and will move on to retopology, UVing, texturing, rigging & animation.
I’m a rigger by profession, but everything I’ve done thus far is in Maya and, occasionally, Max.
I want to establish a good Blender workflow and, where necessary, write tools to create a better character pipeline.
I’ll post my bite-sized chunks of learning as I progress.
More to come…